Nintendo 64
Being a pretty avid gamer both retro and
modernl do own most of Nintendo's
consoles in my collection from the
original NES to the Super Nintendo and
GameCube and the switch could even be
my
favorite console of all time but there
is one line that Nintendo fans have been
using for the last decade or so and that
is that Nintendo don't compete on specs
usually used in defense of their
consoles against rabid Xbox and
PlayStation fanboys but this wasn't
always the case in fact there was a time
when Nintendo's new system was the
hottest tech in the game and promised to
bring a super computer into your
bedroomthe story of the console that ended up
being named the Nintendo 64 is possibly
the most interesting of all of Nintendo
systems and arguably the most hyped
and
ambitious of the fifth console
generation now I first heard about
Nintendo's upcoming wonder system by
watching UK gaming TV shows in the
early
90s like games master and that
influenced after the 16-bit consoles
started to look a bit long in the tooth
and early fifth gen systems like the 3do
and Jaguar had started to appear a big
hype began for the upcoming super
consoles details emerged about the very
impressive Sony Playstation and Sega'snew console the Saturn but Nintendo's
new system seemed to be quite
mysterious
but what about the other Japanese
games
giant Nintendo well there's still no
official word about their super console
the odds are 64 although we have
managed
to track down which rather tachi
photograph of it the ultra 64 coin up
game killer instinct was sheduled to
beat the first game released with the
whole machine but because of the delay
that's been canceled and replaced by
you'll never guess yes
killer instinct to all news about this
in November when the old 64 is finallyunveiled to a waiting world at the
Japanese computer trade show
the console was codenamed project
reality and initially the only thing we
knew about Nintendo's new console was
that they were working with the mighty
Silicon Graphics and the power was
going
to be out of this world
Silicon Graphics were the hottest name
in computer-generated imagery in the
early 90s with their high-end systems
famously being used for graphics and
effects on movies like Terminator 2 and
Jurassic Park their reality engine 3d
graphics architecture was made for their
high-end crimson and onyx
supercomputersoriginally designed to be used in
digital studios or universities for
running simulations this system could do
some for the time very impressive
effects in real time for a big price
seeing the rapidly growing market for 3d
video games
SGI wanted to work with the console
manufacturer to partner on high-end new
home games console originally speaking
to Sega the deal fell through when
according to former Sega of America
president tom kalinske
it was rejected by Sega of Japan SGI
then went to Nintendo and were met with
a much warmer reception and ProjectReality
was born the original hype suggested
that Nintendo and SGI we're going to
perform some kind of miracle and bring
the power of the reality engine to a
home console called the ultra 64 that
would retail for about 250 dollars
the demos they showed look
jaw-dropping
for the time but as the console hardware
wasn't actually made yet they were
running on silicon graphics high-end 3d
onyx multiprocessor workstations this
demo was called performer Atlantis and
was actually uploaded to the internet as
a CD image and a guy called bands lcahn
made this video in 2012 showing thesegraphics running on very expensive SGI
machines often running at 1024 by 768
resolution
lactually remember hearing stories of
journalists at trade shows checking out
these demos being very impressed and
then looking behind a curtain or under a
desk and seeing a 250 thousand dollar
SGI workstation running the demo the
height machine was going into overdrive
Iremember reading articles about how
the ultra 64 would essentially be able
to render a Toy Story movie in real time
now despite the demos running on
expensive SGl systems the real ultra 64
console would run a CPU based on the
mips r4000 family of high-end
workstation CPUs only needing much
less
resources just 0.5 watts of power andcosting only 40 dollars to make the
original plan was to have an arcade
system based on the technology ready
for
1994 with the home console following a
year later one of the first companies
who were developing for the ultra 64 was
British game studio rare now of course
rare were already familiar with silicon
graphics hardware having used them for
the stunning pre-rendered graphics in
Donkey Kong Country on the Super
Nintendo in fact are one of our recent
panels for our podcast the retro hour we
heard some amusing stories of race time
running SGI hardware I mean this was
one
of the incredible things that Chris and
Tim they made a real leap of faith and
they invested heavily not only in thenew the latest software also the latest
Hardware all the Indies and things that
the the SGI machines silico graphics
that these machines were hugely
expensive and they were quite rare and
literally the only
a place that had more of these machines
was Pixar which were doinga little
thing called Toy Story at the time so
whilst they were developing Toy Story
we're doing the this the same rendering
technique and turning into video games
and one quite funny story is that at one
point the Ministry of Defense had to
contact rare to say why do you have all
these beasts basically supercomputers
seal building and you know basically
like a a bunker a secret lair in themiddle of the countryside are you
playing to try and take over a third
world country right making video games
reproduced the 1994 arcade classic
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