Showdown
And the future of hunt i don't want to
make this
intro longer enjoy the video story of one
showdown
in year 2014 attacks during austin
revealed
their new game ant horrors of the gilded
age
the game was cooperative
action rpg up to four players
yes it was similar blood for that
but this game was set in 1800s
this game was revealed at e3 in 2014 at
this
point the game was one year into the
development
crazy huh hunt that's what we do
unfortunately later that year the
story was shut down due to bankruptcy
the game was then moved to
the main offices in germany
went through let's say difficult time
SO we we had to restructure the
company
unfortunately that meant the closure of
the austin
studio and we moved hansdon back to
frankfurt where the main offices are
it took us i think three to four months to
look at
the game look at the potential of the
game getting
into the designs getting to the
implementation
seeing to what level we could take it there
was
a game there it was just a very different
game
to what the core competency in frankfurt
has beenthis game was third person the problem
was that
developers in crytek they were more used
to fps
games like crysis or far cry so they
decided
to change the project but keep the same
date
keep the same name same sort of setting
and era
but the game would essentially be
rebooted from
the beginning that is a hard decision to
make
and and there was not one we did very
lightly
you have to match the project with the
team and
if the team brings certain amount of skill
set
but a project requires a different skill set
either you need to now adapt to that
which
means you need to hire specialists that
fill the
gap or retrain people or you change the
project
we opted for changing the project so
from year
2014 to the year 2017 the project got
reworked
in the game that we all know hunt
showdown what we
wanted to achieve with hunt in the long
term was
sustained tension for players so that they
are
never really sure quite what is going to
happen
you're trying to look for something you
don't
know what's around you and if you step
on a twigyou're [] man something's
gonna happen so in year 2017
honest around got announced again and
it actually
won the title the best game of e3 that
year
how cani play thisi want to play this
so before closed alpha there
were some devstreams in between
some gameplay of the first versions of
the
hand showdown it was kind of funny you
wanna
do this right if both of us die it's for
nothing
like that im dead again every game you
do this
you throw something in and you know
running into it like this like look at this
yeah okay can you remove the [
J bubble wire yes we'll blow it up
yeah that's buggy
oh my god oh bad players playing badly
so bad so on the beginning of 2018
punisher enclosed alpha was
announced
you had to sign up and if you were lucky
you were
invited for the testing this is fine this is
fine
so uh okay so ill start [_]going then
right
this game is an early access game and
we are in
close alpha what does it mean so close
alpha is
about gathering a lot of data right uh we
need tobalance the game uh we need to balance
everything
from everything what you level up to the
game
the the game tactics themselves
weapons everything
like this one it's also about testing the
uh or infrastructure right closed alpha
lasted fevw weeks performance and
celebrations
were daily occurrence but it helped devs
to
collect lot of feedback and data for the
game
closed alpha closed in 22nd of february
2018 and
later that day the game was released on
steam as
alex's game for 29.99 euro hello we are
live
with a lot of people here say hello
everyone
and we closed uh our close alpha
this morning but uh today right now
we have something special fory'all we're
enjoying some beers and some pizza and
uh
we're gonna go push a certain button
so i hope you guys are ready um
because
we have this big green button here
and it says release is early access
wait i got this one
SO when the game went to early access
22nd of
february we had one map stillwater
bayou twO time
of day night and day two bosses butcher
and spider
44 unique characters five air types 12
uniqueweapons and 16 variants 2 melee
weapons 3 world
items 7 tools 9 consumables and 12
traits we also
got introduction to the lore in form of
books in
the game where you could learn about
the lore how
it started etc hunt had tough early access
launch
mostly because of the server quality and
a bad
performance other than that people seem
to enjoy
the gun play and the uniqueness of
onshore world
achieved with cryengine now that
you know how the game started
we are going to talk about how the game
changed
in the past 4 yearS we are going to start
from
the first page to the newest one i'm going
to
go over every major patch or important
patch
for the game and later i'm going to
talk about the future of hunter went
patch down wasn't really big but it hada
lot
of fixes added asia region two bosses
per one
map which wasn't possible before spawn
point
selection and the test servers were
announced
any other things that i want to mention is
that at this time there was no fall
damage
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