Call of war
"Bravo 6 moving to the first floor"
"Is this game political?"
"No"
"Really?"
"No"
"We're just making games"
"That seems insane"
"It seems insane to get political to me"
Call of Duty: Modern Warfare released on
October
25, 2019, and sold $600 million dollars
Worth
of games in its first 3 days. That is, if
we're keeping track, roughly double the
amount Avengers: Endgame made in
North America
in the same amount of time.
Call of Duty: Modern Warfare is the 9th
Call
of Duty game developed by Infinity Ward,
and
the 16th Call of Duty game released in
the
last 16 years.
Call of Duty: Modern Warfare is the fourth
game in the Call of Duty series to be
called
Call of Duty: Modern Warfare.
Unlike the the previous year's game,
"Black
Ops: Confusion About Roman Numerals,",
this4th Call of Duty: Modern Warfare has a
single-player
campaign, a redux of the first Call of Duty
Modern Warfare's campaign, with
similarly
named characters in totally new
situations.
(still with me?)
And if you followed Call of Duty: Modern
Warfare's
marketing, you'll know that Infinity Ward
wanted you to know that this
single-player
campaign was about modern warfare. It's
not your daddy's modern warfare, or the
modern warfare you played 12 years ag.
This
is a story about prOxy wars, about
non-state
actors and serious acts of terrorism.
"These are morally complex stories,
where
there is no black and white, or pure evil
or pure good. It's the gray in the middle
of all that, and finding your line is a hard
thing to determine" says narrative
director
Taylor Kurosaki.
This game deals with some capital-t
Themes.
Themes like: "Colonialism, occupation,
independence,
freedom" BUT. While this is a game
about
modern warfare, about colonialism, about
OcCupiedcountries, about the meaning of freedom,
there's
one thing it's not.
"ls this game political?" "no"
Hmm.
So to be fair, "is this thing political"
is a question that can be interpreted
many
different ways. And, to their credit, the
writers of Modern Warfare actually gave
us
a pretty direct explanation of what they
feel
their game would have to be, in order to
be
political.
"If you wanted a situation in which |
Would
say, yes it is a political story, I
would have to be teling a story about
specifically
the exact administrations and
governments
and events in our worlds today.."
So, there we go, a straightforward
definition
of what it means to them to have a
political
story. It would have to be specifically
about
the exact administrations and events in
Ourworld today. Now look. Everyone can
have an
opinion on this sort of thing, but I feel
like we can also recognize that this
definition
absurd. Let's list some stories that
ARE NOT political by this definition:
By this definition, Jacob Minkoff has
made
the idea of "political allegory" impossible.
There ain't room for metaphors in this
definition.
Either you're saying "Donald Trump told
me to do this, or your story is not
political.
There's the cynical way of taking this,
of course. It's all marketing language.
They know that gamers are sick of having
those
pesky SJW politics forced into their
games
about uhh, imperialism. A quick glance at
the comments on this Game Informer
video confirms
it- hundreds of people celebrating the
fact
that this game isn't political. The cynical
take is that these writers don't actually
care what they're saying, or the
publishers
have told them to "keep out of politics."
Whatever it takes, as long as it sells
copiesand keeps their fanbase happy.
But I think that they feel sincere. And
moreover,
even if they do have ulterior motives for
claiming apoliticism, this interpretation
paints a fascinating picture of Call of
Duty's
base assumptions about the military and
the
World we live in.
First things first though
The plot, in the broadest possible
strokes:
In a fictional middle-east country named
Urzikstan,
many forces are vying for control. There's
a hostile invasion from Russia, there's
a fictional terrorist group called Al-Qatal,
and there's the Urzik Militia. After terrorist
attacks in the non-fictional city of London
and the looming threat of chemical
weapons
by Russian forces, a number of SAS and
CIA
agents team up with members of the
Urzik Militia
to stop...to stop the bad guys.
I played the game like, 2 days ago, but
writing
out those 3 sentences was weirdly
difficult.And there's a good reason for that!
Modern
Warfare is a game about individuals. We
don't
spend time with the "Urzik Militia" really,
we spend time with Farah. She's a leader
in the group. She's absolutely committed
to her people. As a child, her father was
killed during a chemical weapon attack
by
Russian forces. She hates the invading
russians,
she hates chemical weapons, she hates
being
controlled. I remember her character far
more
than I remember exactly what she was
trying
to do.
Same with Captain John Price, a
mustachiợd
SAS captain who knows that doing the
right
thing often means getting his hands dirty,
but that'sa burden he's willing to take.Or CIA officer Alex, who empathizes so
strongly
with the Urzik militia's plight that he
literally leaves his post to go fight with
them. Or Hadir, Farah's brother, who fights
just as passionately for independence,
but
is put at odds with Farah and the rest of
the squad when he uses chemical
weapons against
Russian forces.
This focus on character over story is very
much Modern Warfare's intent, Ithink.
The
writers said many times that they wanted
you
to "empathize with the individual." This
is the story about the morally gray,
remember.
And you know what? That's fine! Wars,
especially
the proxy wars this story is ostensibly
about,
are fought by individuals. Including
freedom
fighters like Farah humanizes parts of a
conflict
we often think about only in broad
strokes.
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