The story of the star citizen
welcome to star citizen school go ahead
and get settled in because we got a lot
to cover today's topic
is
star citizen
for you
let's get it
most game development follows a
simple
formula pre-production production and
post-production just like film but what
you typically don't see are the moving
parts in between especially related to
the business side
finding the publisher waiting for you
with open arms and a lot of promises
then comes the deadlines and
Compromises
that end up with a rushed product that's
a clear departure from the original
vision
just like film how does this relate to
you
cig is bypassing the publishers which
gives them the agility and the time to
create what they believe will be the
best damn space sim ever
from the votes for stretch goals which
expanded the scope of the game to
seeingplayer feedback being implemented star
citizen backers have been heavily
involved in what the game has and will|
become
but and for some of you this would be a
big but i like big butts and it cannot
lie the fact that they have the agility
means and the time to create an insane
product means if you decide to jump into
the verse you need your own agility in
time
or rather you need to possess attributes
of flexibility and patience to have a
blast and be ten toes down with the rest
of us as we ride this thing out to the
promised land
flexibility is a required commodity
because star citizen is constantly
improving and evolving the way we play
from the flight model all the way down
to how your item inventory is handled is
radically different from 2014 when
backers first flew their ships in arena
commander and usable items trickled in
Over time
and it'll be different in the future
when all items are physicalized and
stored in lockers and other placesaround your ship
everything you learn when you jump in
might not be relevant down the road and
it's a good thing rather than plunking
something down in front of you and
saying here go get good just saying hey
try this out and give us feedback on
what's working for you and what could
use some tweaking
so there'sa dialogue between players
and the developers to help shape a
beautiful experience
but then we get down to patience
you'll definitely find out if you
possess it with star citizen for the
most part you'll be flying and walking
around doing missions or any credits or
just touring the place in staring at how
incredible it all looks without any
problems if it was a consistently
unplayable bug fest this video would
have been made twO years ago and that
would have been the end of my ride
don't get it twisted the bugs are out
there and they can create enough
problems to say
yeah i think i'm done for the night
however that's not typical of theOverall experience some folks are
running to more issues than others and
some folks are running the less that's
just how it goes but if there's one
piece of advice that you should use if
nothing else install star citizen on a
SSd
wont get into best system specs on a
game that's not optimized yet but take
the advice about the ssd huge difference
all the way from the point of loading
the game up and onwards
crashes have been rare and if the server
happens to crash there's a recovery
system in place now so you can recover
your ship in the same state it was
before the crash
there's other stuff that can happen like
elevators not rendering in or
performance issues if it happens and
you're patient and wait 30 seconds or so
you'll get your elevator or if you don'tmind waiting for a hot fix or the next
patch the performance ends up improved
at the end of the day alpha game
development is for implementing
features
not smoothing out the satin sheets to
the polish of a finished game
if you understand that then you should
stick around
all this means nada if it's not the game
you're looking for if its not the type
of experience you want to be a part of
is there enough to do
to see is it fun how is the community
will they help me out these are the
questions that for the most part only
you can answer but to help you find it
here's what i can tell
you content-wise you got several mission
types some legal some not so much it's a
space game so you know you got
Combat
based missions that are happy going
dakka daca on everything from the
smallest racers to big capital ships
plus when you're tired of your cheats
being compressed you can get out the
seat and fight on the ground or an eva
it's boarding a ship and taking down
hostiles morio cup of tea they got itfor one of my giveaways we took a big
refueling ship parked the space
ambulance next to it then brought in a
drop ship full of folks who jumped out
floated and fought their way to the
refueling ship then fought their way
through it to find a hidden object to
win the prize combat has some variety
[Music]
not everybody wants to pull out the pew
pews though and for that crowd you
might
find yourself floating through abandoned
space stations reading logs and trying
to recover a lost item or you might
choose to be a delivery boy instead
picking up packages and dropping them
off for being a mule with some space
narcotic
maybe take a job destroying a legal
product instead or you could be useful
to other players by responding to
medical emergency beacons making your
way to them to either heal them.
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