The story of the Destiny 2
years of interplanetary adventuring in
Destiny 2. serious faces on everybody
this is my serious face
can't you tell the original Destiny
launched in 2014 and redefined online
console gaming overnight here was a
true
shared World blending Co-op and
competitive play an ever-growing game
that you could play every day every week
possibly forever with its Immaculate gun
play super powered abilities and
gorgeous sci-fi world we simply couldn't
get enough of it
a sequel naturally folowed Destiny 2
arrived in 2017 and Bungie has
Space Magic ever since Titans warlocks
and Hunters have been knocking heads
with the enemies of humanity in Destiny
2 for more than five years now and today
the game is almost unrecognizable fromits original form with the latest
expansion light full releasing at the
end of the month I'm putting down my
gallarhorn just long enough to put the
series in context to make sense of the
journey it's been on where it's ended up
and where it's about to go before
lightfall's arrival then this is a look
at Destiny 2 so far
(Music]
Destiny 2
there will be no coming back it's worth
it Destiny 2 arrived in September 2017
and was a return to First principlesa
bid to streamline a game that had never
stopped growing Bungie wanted the
sequel
to be more readable more approachable
and less intimidating to newComers it
remixed weapon slots and character
classes and much of the randomization
that drove Destiny's loot system was
done away with twO smaller DLC
expansions curse of Cyrus and warmind
arrived in Destiny 2's first year each
adding a new destination and a raid Laira slimmed downtake on the series
difficult end game activities this
pattern of a big annual expansion with
two smaller content drops in between
dates back to the beginning of Destiny 1
but this Would be its last appearance
Bungie started looking for a better more
continuous way to tell their story
between expansion and the studio found
it with forsaken Destiny 2's next
expansion forsaken arrived in September
Forsaken
2018 and was a moment of great change
core gameplay was overhauled Bungie
refreshed the weapon system and
updated
character subclasses with new abilities
and supers a new seasonal model
brought
fresh activities storylines and loot
every few months and a new mode
Gambit
was introduced which bridged The Divide
between PVE and PVP two teams battle
separately against waves of enemies and
race to kill a boss invading each
other's worlds to slow their Rivals down
in PVE we met a new enemy faction thegrotesque scorn and got a new weapon
type to kill them with a deliciously
Snappy bow there was a huge twist when
Guardians conquered the campaign and
found themselves transported to an
all-new destination the mysterious
dreaming City and for the end game
players there were three full raids
across the Year this was also the year
Destiny 2 got dark the death of fan
favorite quip machine cage six left us
wondering if our Guardians really were
the infallible Invincible monster
killing machines we thought and things
would get darker still in the upcoming
expansion Shadow keep Shadow keep
Shadowkeep
arrived in 2019 Bungie sending us back
to a glowed up version of Destiny 1's
Moon where we battled The Hive and
sought to unravel the mystery of a
pyramid ship found deep underground
there was more Nostalgia for veterans in
the raid the garden of Salvation which
sent us to the black garden scene of the
climax to the original Destiny campaigndie hards a 3v V3 mode with no
respawns
it tasks teams with going Flawless
getting seven wins without losing and
rewards the few who succeed with some
Ultra powerful unique loot the seasonal
model leveled up considerably seasons in
forsaken told self-contained stories but
from Shadow keep onwards they flowed
into each other and helped establish the
narrative Stakes for the next big
expansion a new seasonal artifact was
introduced that unlocks a suite of new
armor mods as you level up it is still
in the game today letting Bungie freshen
up the destiny sandbox every few months
ushering underused weapon types into
the
meta and giving players new tools for
build crafting players had more options
for customization than ever before in
other words though they were still bound
to the game's three elements Arc solar
and void for now at least that all
Beyond Light
changed when Beyond light arrived in
2020 bringing with it the chilling new
element stasis this was a landmark
moment and not only in combat it meant
a
shift in story and tone as well until
now our power had come from light a
pair
of causal Force blessed upon thethe darkness in Beyond light members of
the Fallen faction have allied with the
darkness taking on some of its power to
defeat them you must do the same so
yes
Beyond light's campaign was about
whizzing around Europa a frozen moon of
Jupiter and using your newfound powers
to freeze and shatter your enemies but
in story terms it was time for some
soul-searching to consider what it means
to be a guardian to question light and
the supposed benevolence of the traveler
and to wonder where the darkness is
really as bad as they say that's story
also saw the dramatic disappearance of
IO Mars Titan and Mercury with the
huddled remnants of our solar system
left staring at unfamiliar skies in law
terms the ever encroaching Darkness had
shrouded these celestial bodies throwing
them into a state of liminal non-being
but this Cliffhanger had a practical
underpinning as well moving the planets
in question .
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