The story of the wows
Hello friends Punk rat with a very
serial documentary I made a video about
three months ago talking about the
private server community
I noticed many people within the
Comments section of that video
mentioning that they were actually
unaware of the story that led to
Blizzard's announcement of classic wow
two years ago
I figured ld make a documentary style
piece to cover the story so here it is
the entire story going back over a
decade it all started in 2007 a seed was
planted in the fertile soil which are
the original World of Warcraft Forum
boards
seed was planted germinating slowly in
The Damp grounds
it was a seed of skepticism and
discontent a paranoia of what was to
Come
Heretics they called us doomsayers fear
mongers but unfortunately those fears
were placed in reality
in January 2007 the burning Crusade had
launched although it was foreshadowing
to what was to come it was still one ofexperiences in the history of the game
TBC hit most marks it retained the core
MMO features that made the game tick
while still being entry level friendly
enough to strike a good balance between
the different types of players
but despite that fact it exemplified a
trend which was worrying to the most
die-hard of World of Warcraft fanatics
the first change was the death of world
PyP with the additions of flying mounts
along this came the annexing of old
zones in Azeroth since the new
expansion
was almost entirely focused on the
Outland no life losers were dying to
taste the blood of casual scum trying to
do their quests but since they were alI
flying up in the sky hiding from the
lurkers below the dangerous open world
Dynamic was no more and the casuals
had
become a protected class fast forward a
couple years and World of Warcraft was
at an all-time high heading into Wrath
of the Lich King the Allure of arthas as
the main antagonist was the only
marketing necessary although World ofWarcraft was the biggest game of the
time bringing in more money than you
could ever imagine or ever really
dreamed for it wasn't enough for the
corporate monarchs at Blizzard
Entertainment going into Wrath of the
Lich King the plan was to expand the
player base even further into the Casual
markets random dungeon finder now
teleported you to your dungeon heroic
dungeons were so easy that you could
blast through so many within one day
that it would give you enough badges to
fully gear out your character raid ready
The Raid tiers were trivialized raid
attunements removed further
exacerbating
that same issue oldar might have been
your favorite raid within Wrath of the
Lich King but it became largely
trivialized by the time ICC and trial of
the Crusader were released the game
started to revolve around daily quests
pulling you further and further away
from an organic MMO experience this
however was only the beginning of the
end a couple months before the Wrath ofthe Lich King released the greatest
piece of foreshadowing was about to
take
the player Base by storm in July 2008
Vivendi games the parent company of
Blizzard merged with Activision and the
era of Activision BIizzard was thrusted
upon uS
players and developers were now under
the reign of their overlords at
Activision games and World of Warcraft
was never to be the same again
the Golden Age of Warcraft had
seemingly
Come to an end the next decade was
going
to be a downward spiral predicted by the
Oracles of the World of Warcraft forums
from back in the burning Crusade
an Activision Blizzard had found their
new lap dog a Sinister corporate
underling who corrupted everything he
touched this Demon's name was Jos
alianak bracos the corrupt he failed his
way to the top of every single Studiothat he touched he decimated Star Wars
Galaxies
and escaped the burning ship before it
all went to hell
he then brought his cursed Omen to the
World of Warcraft team as a lead game
developer he became one of the main
faces of the World of Warcraft team in
cataclysm which was the true beginning
of the end for retail World of Warcraft
cataclysm released with an entirely new
game engine and the old feeling of wow
had been axed classes redesigned and
most importantly the entire concept of
this expansion was that Deathwing had
destroyed the entire world of Azeroth
and with that came a complete redesign
and oversimplification of all zones and
all quests making the entire experience
a linear theme park ride with little to
no challenge at all the game never
recovered from this cataclysm started
off strong largely led by the cinematics
and marketing campaigns that blizzard
pushes on every release but the moretheir beloved game the more people
started to drop off like flies and by
the end of cataclysm the worst game
design decision ever made was
announced
the introduction of LFR or looking for
raid no longer did you need to forge a
community to experience endgame no
longer did you have enough to try the
game and its Mysteries were now handed
to you on a silver platter in the style
of a cued automated raid simulation with
LFR as the expansions went by these
greedy attempts at expanding the player
base continued unabashedly
twinks were removed from the game all
classes became more and more
homogenized
and the fun police meme had been born
not to mention an in-game shop was
introduced targeting the most mentally
deficient of players with cheap impulse
buy marketing tactics throughout this
entire downfall J allenak bracos's
narcissism knew no bounds he was the
leading vision of World of Warcraft.
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